Thursday, August 25, 2011

Gamification in Education: Should We Play?

Gamification does not necessarily involve the use of high technology. In fact, I've seen some very effective gamification that has been implemented using trading cards. A great example is the Teachers College at Columbia University, where they designed gamification for K-12 and higher education. Because many K-12 students don't have access to a computer, they implemented the whole gamification strategy based on "action cards." Gamification is certainly easier with the help of technology since it can help track a wider range of actions and interactions with a much higher fidelity than humans. However, the fundamental game mechanics and dynamics do not change -- they are all based on behavioral psychology, not technology. more

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