Friday, April 18, 2014

How Positive Reinforcement Changed Tom Clancy's Ghost Recon Phantoms

Phantoms is a team-based multiplayer game that needs players to cooperate. Victory is about coordination, as teams sneak, shoot and hold positions to score points and win matches. The problem during the game's long beta was that players weren't cooperating. When Davis joined the development team, he knew things needed to change. But how do you convince lone wolves to rely on their teammates? You give then incentives. "We primarily do it through positive reinforcement," he said. "All the scoring is geared towards doing things that help your team. The game rewards you for kills and that kind of thing, but you get the most points for capturing the objective. Your team only wins if they've capture the most objectives through the whole match." more

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